WebRigidbody .isKinematic public bool isKinematic ; 描述 控制物理是否影响刚体。 如果启用了 isKinematic,则力、碰撞或关节将不再影响刚体。 刚体将由动画或脚本通过更改 transform.position 进行完全控制。 运动刚体也会通过碰撞或关节影响其他刚体的运动。 例如,可以将运动刚体连接到一个具有关节的普通刚体上, 则该普通刚体将受到运动刚体运 … WebBest Cinema in Fawn Creek Township, KS - Dearing Drive-In Drng, Hollywood Theater- Movies 8, Sisu Beer, Regal Bartlesville Movies, Movies 6, B&B Theatres - Chanute Roxy Cinema 4, Constantine Theater, Acme Cinema, Center Theatre, Parsons
Resolved - Deactivate rigidbody - Unity Forum
WebApr 12, 2024 · #어제 만들던 주사위에서 수정할게 많았다. 기획했던 랜덤 뽑기시스템(암상인 시스템이라 부른다)에서 플레이어가 획득할 수 있는 아이템의 갯수가 6개로 축소되었다. 주사위를 2개일 필요가 없어서 하나로 줄이고 주사위의 … WebApr 14, 2024 · 【Unity植物大战僵尸】UI点击太阳花的拖拽和放置实现(七) 目录 14、太阳花UI功能实现 15、实现太阳花的放置实现 测试 14、太阳花UI功能实现 将太阳保存成预制体 同时在GameConf中添加这个预制体 创建一个管理植物的脚本 由于忘了在管理类GridManager.cs中添加单例模式,所以加上 在UIPlantGrid.cs中 ... much appreciated if you could help
isKinematic does not always work - Unity Answers
WebJul 25, 2024 · However when I set rigidbody.isKinematic = true, colliders inside of legs and all other bones just not working and character just falling through. I have no idea why disabling rigidbody affects to collider. I can temporarily fixed by adding simple box collider 2d near by character's foot and only activate it when character is still alive (means ... WebThere are two different ways that come to mind for me. The first is to assign layers to gameobjects and use Physics.IgnoreCollision() so that the layers that you don't want to set off triggers ignore each other. Another method you could use is to check the tag of the object that's causing the trigger. Web我正在使用觸發器對撞機 帶有觸發器的circleCollider D ,但它只檢測與某些物體的碰撞。 這是觸發器上的腳本: 它正在感知這個對象: 它是一個 D流星對象,上面有一 … how to make the alphabet on banners minecraft